iphone - Image Sequences -> performance hit? -
iphone - Image Sequences -> performance hit? -
my question using uiimageviews
, animationimages
. since need pause, using quite bit of same "empty frames" of animation accomplish simple pause. question basically, if utilize lot of same image, using more gpu/cpu memory or affecting length of stored array of images negligible?
is image sequence real time generated or pre-rendered (i guess essence of question)
iphone ios objective-c
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