iphone - Image Sequences -> performance hit? -



iphone - Image Sequences -> performance hit? -

my question using uiimageviews , animationimages. since need pause, using quite bit of same "empty frames" of animation accomplish simple pause. question basically, if utilize lot of same image, using more gpu/cpu memory or affecting length of stored array of images negligible?

is image sequence real time generated or pre-rendered (i guess essence of question)

iphone ios objective-c

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